Season 51 · the scoring sheet
How points work
Each episode you pick the two ends of the cast and call the boot. Unpicked castaways earn no event or placement points. Your separate boot call can still score.
Pick the two ends
Before each episode, pick your ▲ top picks and your ▼ bottom picks, edge first. Each end holds N castaways, where N = min(5, ⌊remaining ÷ 2⌋): five and five with 21 left, four and four with 9 left.
Top picks score good events; bottom picks score bad events. Each end pays 100, 75, 40, 20, 10% from the edge inward, so your #1 takes 100% of their good events and your last place takes 100% of their bad events. Castaways you leave unpicked earn no event or placement points. Your separate boot call can still score.
Good events score for your top picks
When one of your top picks does something good, you score. A top pick earns nothing for bad events: if your #1 gets votes, you lose nothing.
| ▲ Good event | What it means | Points at 100% |
|---|---|---|
| individual immunity | Wins individual immunity (worth 4.5× the usual) | 4.5 |
| fire win | Wins fire-making | 3 |
| shot in dark success | Shot in the dark comes up safe | 2 |
| idol played correctly | Plays an idol that cancels votes | 2 |
| idol found | Finds a hidden immunity idol | 1.5 |
| advantage played | Plays an advantage | 1.5 |
| reward | Wins a reward challenge | 1 |
| jury vote | Receives a jury vote at Final Tribal | 1 |
| advantage found | Finds an advantage | 1 |
| tribal immunity | Their tribe wins immunity | 1 |
| correct vote | Votes for the person who goes home | 0.7 |
Bad events score for your bottom picks
When one of your bottom picks has a bad night at tribal, you score. You are betting on who struggles, so their misfortune is your points. A bottom pick earns nothing for good events: if your last place wins immunity, you lose nothing.
Every bad event is worth 3 times its listed value. A single vote against your last-place pick scores 1 × 3 = 3 points, while your #1's tribe winning immunity scores 1 point. The multiplier keeps a well-chosen bottom end worth about as much as a well-chosen top end, since good events grow much larger late in the season. The table already includes the 3×.
| ▼ Bad event | What it means | Points at 100% |
|---|---|---|
| voted out | Is voted out | 6 |
| idol in pocket | Goes home holding an idol | 6 |
| self vote | 4.5 | |
| vote lost | Loses their vote | 3 |
| idol wasted | Plays an idol when no one needed it | 3 |
| vote received | Each counted vote cast against them | 3 |
| shot in dark failed | Shot in the dark fails | 3 |
| wrong vote | Votes for someone who stays | 1.8 |
Each vote scores separately: four votes against your last-place pick score 12 points. Votes cancelled by an idol are not counted.
How the season changes event points
The table shows early-season points for a castaway in slot 1. Multiply by the slot's share (100, 75, 40, 20, 10%). As the cast shrinks, good events grow (up to 6× late in the season) and bad events shrink a little (down to 0.9×). Event points stop once 5 castaways remain.
Boot call
Name one castaway you expect to be voted out. A correct call pays 6 base points, plus an early bonus of up to 75% that shrinks as the cast does. Quits, medical evacuations and fire-making losses do not pay a boot call.
Placement
When a castaway's finish is published, you earn placement points only if they are in your top picks for that episode: 25 base points scaled by how close their surviving top slot is to their actual finish. Your #1 predicts first place, #2 predicts second, and so on; eliminated picks leave gaps that close up. Placement grows later in the season and continues after five remain. Bottom picks earn bad-event points only, with no placement payout. Your independent boot call can still score for any castaway.
Tenure
Holding a pick within one slot of where you had them in earlier episodes builds tenure: 1.00×, 1.13×, 1.27×, then 1.4× from the 4th consecutive episode. Moving them further resets it to 1.00×.
The episode window
Scoring starts with Episode 2. Nothing from Episode 1 counts.
One pick window per episode. The commissioner closes it, publishes that episode's results, and opens the next. Save drafts as often as you like; only a submitted set counts. Miss a window and your last submitted picks carry forward, with no boot call. Miss Episode 2 and there is nothing to carry forward, so you score nothing until your first submission.
Submit before you watch. Every submission includes your word that you have not watched the episode or seen spoilers for it. If you have, leave your picks as they are until the next window.